Engineering the gaming intelligence stack.
Five connected product surfaces translate gameplay context into player insight, developer tools, and deliberate production workflows.
From a game action to a useful next question.
INTERFACE
tGiX™ Algorithm
Gameplay telemetry becomes structured context across eight standardised cognitive dimensions.
Explore layer →ENGINE
Codename-TGX1
The proprietary SLM is designed to turn structured context into a scoped, readable intelligence response.
Explore layer →PLATFORM
Altered Brilliance
The mobile product makes the intelligence loop visible and actionable in a player-facing experience.
Explore layer →Choose the layer you need to understand.
Each route is a canonical product overview. The index keeps the stack legible without creating a second, competing page for the same product.
tGiX™ Algorithm
A quantitative index for interpreting gameplay telemetry across eight cognitive dimensions and 24+ granular measures.
Codename-TGX1
A proprietary gaming SLM surface for translating structured behavioural context into useful, scoped intelligence.
Altered Brilliance Hub
CodenameKratos is the Windows gaming-hub foundation for sessions, local pairing, performance context, and player-controlled settings.
KriZek2D Engine
A Windows-first C++20 engine, native editor, and current 2D production path with an explicit experimental boundary for 3D.
KriForge
CodenameDeacon, surfaced as KriForge, is an AI-native desktop game-development workbench focused on local context, visible planning, and developer-controlled change review.
Need to discuss the stack in context?
Start with the product surface closest to your work, or contact Kri Zek to discuss the appropriate integration path.
