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What exists, what still needs proof, what we are implementing, and where the products can go after their current gates pass.
Available now
Publicly shipped or part of the current product foundation.
In validation
Source exists, but runtime, packaged, or release acceptance is incomplete.
In implementation
Approved work is actively being built or hardened.
Future direction
Intended direction, subject to validation, sequencing, and change.
Prove the first-party Majestic workflow, then extend the IDE through deliberate engine adapters.
Reviewed August 2026 · no fixed release dates
View portfolio roadmapPublicly shipped or part of the current product foundation.
Code OSS workbench, local context, Git, persistent sessions, and reviewable AI changes.
Direct Majestic Engine project and bridge foundations keep code, diagnostics, and engine state in one development loop.
Source exists, but runtime, packaged, or release acceptance is incomplete.
Restore green CI, then prove the native build, browser verification, account persistence, and packaged Windows workflow.
Dependency: Blocked until the current npm installation failure is resolved.
Prove plan, approval, tool use, repair, build, test, preview, and final reporting with real runtime evidence.
Approved work is actively being built or hardened.
Add authenticated connection state, heartbeat, version and capability negotiation, acknowledgements, diagnostics, and reliable build/run control.
Validate native sign-in, refresh, restart persistence, device registration, entitlements, and hosted usage.
Intended direction, subject to validation, sequencing, and change.
Bring engine-aware project context, build results, logs, play controls, and reviewable AI workflows to Unity projects.
Dependency: Begins after the first-party Majestic bridge is runtime-proven.
Connect C++ modules, build tooling, editor logs, automation tests, and runtime context through a versioned adapter.
Dependency: Begins after the adapter contract is validated with Unity and Majestic Engine.
Turn substantial source foundations into a build-proven engine capable of shipping the first complete game.
Reviewed August 2026 · no fixed release dates
View portfolio roadmapPublicly shipped or part of the current product foundation.
Windows-first runtime, native editor, manifest-driven projects, reflection metadata, command-based undo, and a supported 2D path.
First-party project and editor integration connects the engine to Majestic Helios without merging product boundaries.
Source exists, but runtime, packaged, or release acceptance is incomplete.
Compile, test, launch, and package the recent v0.4.0 source on a clean Windows machine.
Dependency: No recent capability is promoted as runtime-proven until this gate passes.
Approved work is actively being built or hardened.
Use one shipping-quality arena and boss encounter to drive engine priorities from real game requirements.
Add sprite-sheet animation, animation events, frame hitboxes, runtime UI, multi-voice audio, and stronger camera behavior.
Intended direction, subject to validation, sequencing, and change.
Harden packaging, physics, asset pipelines, and versioned release operations after the first game loop is proven.
Advance experimental 3D and evaluate macOS and Linux only after Windows production evidence is stable.
Make the Engine and Helios feel like one workflow while keeping each product independently usable.
Reviewed August 2026 · no fixed release dates
View portfolio roadmapPublicly shipped or part of the current product foundation.
Majestic Engine owns authoring and runtime; Majestic Helios owns code, AI assistance, source control, and debugging workflows.
One portal and identity backend covers plans, entitlements, devices, quotas, and usage across both products.
Source exists, but runtime, packaged, or release acceptance is incomplete.
Create, open, author, build, run, debug, repair, and package a Majestic project without manual path wiring.
Approved work is actively being built or hardened.
Complete manifest discovery, CLI contracts, diagnostics, IntelliSense, tasks, templates, DAP debugging, and explicit version negotiation.
Prove secure desktop sessions, device registration, entitlement enforcement, and usage reporting in Engine and Helios.
Intended direction, subject to validation, sequencing, and change.
Extend the proven suite workflow to Unity and Unreal Engine through isolated, versioned bridges.
Expand platforms, collaboration, and deployment only after the Windows-first suite reaches repeatable acceptance.
Keep promotion closed until the model produces valid, evidence-bounded outputs under frozen evaluation.
Reviewed August 2026 · no fixed release dates
View portfolio roadmapPublicly shipped or part of the current product foundation.
Dataset, training, adapter, manifest, deterministic evaluation scripts, and raw-output foundations exist.
GamePilot uses authenticated allow-listed cloud model routing today; TGX-1 is not represented as its current production model.
Source exists, but runtime, packaged, or release acceptance is incomplete.
The latest base and adapter evaluation produced zero valid structured outputs across 30 frozen cases.
Dependency: No candidate advances until schema and evidence adherence pass the frozen evaluation.
Approved work is actively being built or hardened.
Fix structured-output adherence, dataset lineage, privacy, evaluation boundaries, and explicit release criteria before further promotion.
Prepare consent-first, minimized, reviewed gameplay evidence without treating raw collection as automatically trainable.
Intended direction, subject to validation, sequencing, and change.
Evaluate player, developer, enterprise, education, and esports variants only after the shared foundation qualifies.
Explore edge execution and native GamePilot or Majestic integration after quality, privacy, and benchmark gates pass.
Turn Majestic Helios agent foundations into a packaged control plane that can carry a game from intent to verified play.
Reviewed August 2026 · no fixed release dates
View portfolio roadmapPublicly shipped or part of the current product foundation.
Versioned sessions, ten specialist profiles, lifecycle control, approvals, evidence fields, checkpoints, and test coverage exist in CodenameDeacon.
First-party engine project, state, command, diagnostic, build, and validation contracts provide the integration path.
Source exists, but runtime, packaged, or release acceptance is incomplete.
Move the complete branded workflow beyond the deprecated browser harness and prove it inside packaged Majestic Helios.
Prove planning, approvals, tools, patches, builds, tests, previews, engine acknowledgements, repair, and final evidence with a real provider.
Approved work is actively being built or hardened.
Complete working-session orchestration, timelines, follow-up messaging, artifacts, parallel background work, and operator controls in the native product.
Connect game ideation, implementation, verification, engine execution, and playable-build reporting through one persistent session.
Intended direction, subject to validation, sequencing, and change.
Offer GameARC as a focused agent command center while preserving its deeper Majestic Helios and Engine integration.
Open controlled Windows beta access after packaged acceptance, bridge reliability, and evidence gates pass.
Build a player-controlled identity portal from verified gaming history, preferences, milestones, and TGI context.
Reviewed August 2026 · no fixed release dates
View portfolio roadmapPublicly shipped or part of the current product foundation.
The Gamer Index and its deterministic telemetry framework already have product surfaces inside Altered Brilliance.
Source exists, but runtime, packaged, or release acceptance is incomplete.
Validate source connections, consent, visibility, history, missing-data behavior, and the distinction between private evidence and public identity.
Approved work is actively being built or hardened.
Unify games played, genre preference, playtime, achievements, gaming tenure, and readable fun facts.
Make connected sources, visibility, corrections, and profile state understandable and reversible.
Intended direction, subject to validation, sequencing, and change.
Open the portal to gamers worldwide after source quality, controls, privacy, and presentation pass review.
Add new signals only when they clarify the gamer’s story rather than inflate the profile.